Funky Success
FRAMEWORKS · 11 DIAGRAMS

Frameworks worth stealing.

The one diagram per book you’ll never forget — pulled out, enlarged, and ready to screenshot.

From:
CUETriggerCRAVINGWantRESPONSEActionREWARDPayoffHABITloop

The Habit Loop

Cue → Craving → Response → Reward

Every habit, broken into the same four-stage loop. Identify the loop running you, then redesign one stage to change the whole thing.

Open framework →
37×1% BETTER DAILY1% WORSE → 0.03×RESULTSTIME (1 YEAR)

The 1% Curve

Daily 1% becomes 37× over a year

Tiny edges compound. The opposite is also true — a 1% daily decline collapses to almost nothing in twelve months.

Open framework →
IDENTITYWho you believe you arePROCESSHabits, systemsOUTCOMESResults

Identity → Process → Outcomes

Change works from the inside out

Don't set goals for the outcomes. Decide who you want to be, then build the systems that vote for that identity.

Open framework →
MAKE ITBREAK IT1.OBVIOUSinvisible2.ATTRACTIVEunattractive3.EASYdifficult4.SATISFYINGunsatisfying

Four Laws of Behavior Change

Make it obvious, attractive, easy, satisfying

Apply the four to build a habit. Invert the four to break one. Works on humans, dogs, and yourself.

Open framework →
SYSTEM 1FastAutomaticEmotionalIntuitiveEffortlessSYSTEM 2SlowDeliberateLogicalEffortfulLazy

System 1 / System 2

Fast vs. slow thinking

Most of life runs on System 1 — automatic and emotional. System 2 is the lazy supervisor who steps in only when something feels off.

Open framework →
VALUE →Shallow workEmail, meetings, chatProcess workTasks, admin, reviewsFocused workCoding, writing draftsDeep workHard problems, full focus

The Depth Scale

Shallow → Process → Focused → Deep

Sort your work by cognitive depth. The bottom of the list — deep work — is what compounds; the top is what loudly demands attention.

Open framework →
timelineSapiens
PASTNOW70kCOGNITIVELanguage, story12kAGRICULTURALSettlement, surplus500SCIENTIFICDiscovery of ignorance

The Three Revolutions

Cognitive · Agricultural · Scientific

Three discontinuities re-wrote what humans are: language, surplus, and the admission of ignorance. We're still living in the third.

Open framework →
01RECIPROCITY02COMMITMENT03SOCIAL PROOF04LIKING05AUTHORITY06SCARCITYYESshortcuts

Six Principles of Influence

Reciprocity · Commitment · Social proof · Liking · Authority · Scarcity

Six shortcuts the brain uses when it doesn't want to think. Each one is armor when you spot it, leverage when you wield it.

Open framework →
YOUTHEM1. GIVE2. RECIPROCATE

Reciprocity

Give first, get later

The pull to return a favor is one of the strongest forces in human exchange — and it does not care whether the favor was asked for.

Open framework →
DEPENDENT"You take care of me"INDEPENDENT"I take care of me"INTERDEPENDENT"We take care of each other"MATURITY

Maturity Continuum

Dependent → Independent → Interdependent

The arc of growing up: from "you take care of me", to "I take care of me", to "we take care of each other".

Open framework →
I — CrisesII — FocusIII — NoiseIV — WasteIMPORTANT ↑← URGENTNOT URGENT

Eisenhower Quadrants

Important × Urgent

Most days are spent in Q1 (urgent + important) or Q3 (urgent + unimportant). Q2 — important but not urgent — is where life is actually built.

Open framework →
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